Archive for the ‘Video Games’ Category

Costume Hijinks – Part 10

2015/07/22

If the shoe fits, wear it. If the shoe doesn’t fit…well, you’ll have to wear it anyway because they don’t make them in your size. :\

Meowch...I don't even want to think about what kind of bunions those shoes would end up causing...

Meowch…I don’t even want to think about what kind of bunions those shoes would end up causing…

This fashion disaster has been brought to you by Darkstalkers #3 (January 2005) by Ken Sio-Chong, Kevin Lau, Alvin Lee, Scott Hepburn, and Joe Madureira.

Advertisements

That Time of the Month

2015/06/20

Blood. Mood swings. Irritability. A sudden increase in unwanted body hair. Wait…what were we talking about again?

So wait...are you saying that lycanthropy is male PMS? ^_^;

So wait…are you saying that lycanthropy is male PMS?

Today’s hilariously inappropriate comparison has been brought to you by Darkstalkers #3 (January 2005) by Ken Sio-Chong, Kevin Lau, Alvin Lee, Scott Hepburn, and Joe Madureira.

A Moment of Quiet Reflection

2015/05/11

Recently, for the second time since 2013, numerous websites – or, more correctly said, ones where discourse is dominated by sex-negative gender feminists, social justice extremists, identity politics-obsessed ideologues, and the political correctness brigade – lost their collective minds over a certain character from the highly-anticipated upcoming video game Metal Gear Solid V: The Phantom Pain, whose Play Arts KAI action figure is set to be released just a few short days from now on May 15, 2015. I am referring, of course, to the female sniper known only as Quiet.

Silent but deadly.

Silent but deadly.

While some of the flak the character’s been getting is due to her being a silent female protagonist, the lion’s share of the criticism levied at Konami and Metal Gear Solid creator Hideo Kojima is due to the fact that she looks like she just stepped off the dancing floor in a military-themed strip club. Now, while you don’t have to look too far to find the real world reason behind Quiet’s choice of wardrobe…

Well, at least he's honest.

Well, at least he’s honest.

…what’s far more interesting is what the in-world explanations for her dress sense and economy of speech might be. In spite of the above comments, Kojima has gone on record stating that a lot of thought went into the character’s background and personality…

The guy's been involved with this franchise for 28 years, so I'd trust him at this point. :P

The guy’s been involved with this franchise for 28 years, so I’d trust him at this point. 😛

…and since the entire online brouhaha around Quiet has succeeded in greatly annoying me, I’m going to add my own two cents to the pile of rapidly-accumulating change by taking a closer look at the following video:

The first thing you’ll notice is that Quiet’s introduction reads: “A Sniper deprived of her Words.”

And deprived of much of her clothing as well. ;)

…and much of her clothing as well. 😉

The caption may seem simple, but it speaks volumes (no pun intended): being deprived of something indicates a non-consensual restriction of personal choice, whether through coercion or circumstance. The simplest explanation, of course, would be that Quiet was rendered mute after having previously suffered damage to her vocal cords, but this explanation seems insufficient considering that she can still make certain small noises like gasps and exclamations of surprise or pain. This leaves us with the far more interesting possibility that her inability to speak may be due to shock or psychological trauma – which, given her training as a sniper, is a distinct possibility –  though the most intriguing notion is that her condition may be entirely self-imposed, i.e. that she’s has taken on a vow of silence for some undisclosed reason.

When it comes to Quiet’s skimpy outfit, one perfectly reasonable explanation is that she dresses the way she does due to inherent limits on her superhuman abilities. Take a closer look at her disappearing/reappearing act:

It's like a living version of

It’s like a living version of “The Visible Woman”.

There’s a distinct layering effect to be seen. When she becomes visible, the process goes from the inside out: first her bones and muscles become visible, followed by her skin, and finally her hair, clothing, and accessories. (The aforementioned order is reversed when she vanishes into thin air.) Since it appears to require quite a bit of concentration on her part, it’s possible that there’s an upper limit to the number of layers or the amount of matter that can be affected by her camouflage powers. An excessive amount of padding, accessories, or protective gear might produce an “Invisible Man” effect – where objects are seen floating around in mid-air – something which would severely undermine any stealth or infiltration attempts.

Another possibility is that Quiet’s superhuman acts of physical exertion – she jumped out of a moving helicopter that was a hundred feet in the air and landed on concrete without so much as a scratch, for god’s sake – generate excessive amounts of body heat, more that sweating alone can hope to dissipate and which can only be lost through the emission of higher-than-average levels of thermal radiation through her skin. Wearing too much clothing might cause Quiet to “overheat” and suffer the effects of hyperthermia.

When you get right down to it, though, there’s one catch-all explanation that illustrates just how stupid this controversy is: this is Metal Gear Solid for fuck’s sake. We’re dealing with a video games franchise where we have, among other things:

Good lord, people, if you can accept all of the above without so much as blinking but a mute female sniper dressed like a dockside hooker is what irrevocably violates your suspension of disbelief, that says way more about you than it does about anyone else.

So what’s the real explanation behind Quiet’s appearance and behavior? Well, for now, only Hideo Kojima and his team of developers know for sure. Heck, maybe I do, too. But if that’s the case, then, much like the character at the center of all this, I have good reasons of my own for remaining silent. Ask me again when September 1, 2015 rolls around. 🙂

Strange Moments in Video Gaming – Part 11

2015/04/29

The most memorable thing about NAM-1975 by SNK? For me, it’s the damsel in distress. If you came to her rescue, you didn’t just free a hostage; you gained a comrade-in-arms. 🙂

I've got your female empowerment right here. ;)

I’ve got your female empowerment right here. 😉

Engineering Failures – Part 1

2014/12/30

Unless you’re building a robot to, I don’t know, test motion sickness on amusement park rides, I’m really not too sure why you’d do this either…

I think a better question would be why he programmed your robot dog for nausea too. o_O

I think a better question would be why he programmed your robot dog for nausea too. o_O

Today’s example of questionable coding has been brought to you by Mega Man #43 (January 2015) by Ian Flynn, Powree, and Gary Martin.

And so another year of blogging draws to a close on The Raging Fanboy. A big thank you to all my subscribers, both old and new, for continuing to visit. Please feel free to spread the word and encourage others to visit my little corner of the Internet, as it would be a nice surprise for my blog to experience an increase in traffic for the first time since 2012 by the end of next year. 😦

See you all in 2015! 🙂

Boss, Interrupted

2014/12/26

Hey, villains have to do something to pass the time while waiting for the hero to reach their lair.

There's probably a good reason why "passive-aggressive needlework" isn't a popular form of stress relief.

There’s probably a good reason why “passive-aggressive needlework” isn’t a popular form of therapy or stress relief.

This glimpse into evil hobbies has been brought to you by Mega Man #43 (January 2015) by Ian Flynn, Powree, and Gary Martin.

Strange Moments in Video Gaming – Part 10

2014/09/21

Kids say the darndest things sometimes.

You know your game's controversial when this is one of the LEAST problematic scenes in it. o_O

You know your game’s controversial when this is one of the LEAST problematic scenes in it.  o_O

Today’s nap time has been sponsored by Bernd and the Mystery of Unteralterbach (Bernd und das Rätsel um Unteralterbach) by BerndSoft.

Strange Moments in Video Gaming – Part 9

2014/08/28

There are some words you never expect to appear together in the same sentence.

Wait...wasn't this a deleted scene from "Desperately Seeking Susan"?

Wait…wasn’t this a deleted scene from “Desperately Seeking Susan”?

Today’s word salad comes to you courtesy of Vigilante by Data East.

Of Good, Evil, and Glossophobia

2014/06/01

Apparently, Dr. Wily’s fondness of public speaking is dependent upon his moral and ethical alignment.

So you're a good public speaker when you're bad and a bad public speaker when you're good, then?

So you’re a good public speaker when you’re bad and a bad public speaker when you’re good, then?

Today’s glimpse into the glossophobia of mad scientists has been brought to you by Mega Man #36 (June 2014) by Ian Flynn, Powree, and Gary Martin.

If There’s Grass on Hyrule Field…?

2013/12/02

The age of consent must be a pain in the ass to figure out in Hyrule.

Hey! Look! Navi just gave us some good advice! :P

Hey! Look! Navi just gave us some good advice! 😛

This 3D art has been brought to you by deviantART member Aphius. Have a look at his other stuff over at http://aphius.deviantart.com!


%d bloggers like this: